ANALYSIS
Will digital delivery ever pay off for studios?
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With the packaged media market maturing, Hollywood studios are hoping
digital delivery will provide long-term revenue growth. But that won’t
happen without a few risks, says SARAH JOHNSON, Screen Digest analyst.
U.S. consumers spent $117 million buying or renting movies online
last year, according to Screen Digest, while their European counterparts
spent $39 million. That’s about half of 1% of what each group
of consumers spent on buying and renting movies (digitally and on
DVD) that year. Based on current practices, by 2012 that proportion
will have risen only to about 5% of total spending.
Two key reasons are behind the slow development of digital delivery:
a lack of hardware-centric movie stores and the cautious approach
adopted by the studios.
A successful online movie store must let consumers watch content wherever
they like — not just on a PC. Transferring a movie to a portable
device provides flexibility, but ultimately most consumers want to
watch downloaded content on a TV.
In the United States, two device-driven stores dominate the sector.
Apple’s iTunes/iPod/Apple TV ecosystem monopolizes the digital
retail market. Meanwhile, Microsoft’s video game console-based
Xbox Live Marketplace is responsible for the bulk of digital rental
transactions (although Apple is now targeting this sector, too). Until
late 2007 neither of these services was available in Europe.
NUMBER
OF DIGITAL DEALS AGREED BY STUDIOS* |
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| Source: Screen Digest |
But the studios aren’t helping. When Xbox launched movies on
its European Video Marketplace in December 2007, it offered titles
from just one studio and in only a few countries. Studios are understandably
fearful of repeating the mistakes that resulted in the dramatic decline
of CD sales and the consequences for record-label revenue.
As a result, studios have been overly cautious. In the United States,
they were initially reluctant to sign up to iTunes’ movie-download
service, afraid of creating a dominant platform and handing Apple
the power to set prices. iTunes’s recent announcement that it
will offer movie rentals from all the studios suggests they’ve
finally recognized they can’t afford to be absent from the service.
Even in Europe — where there’s no single dominant platform
— studios have been slow to sign deals, and most digital stores
offer content from only two or three studios. That means consumers
can’t access a wide variety of titles from one destination.
Even if high-definition discs breathe life into the packaged-media
market in the short term, the studios need to do all they can to make
digital delivery a significant revenue stream in the longer term.
Screen Digest believes that the best way to achieve this is to offer
content through as many outlets as possible, making it easy for users
to obtain movies legally. But not all studios seem to agree. Warner
Bros. had 45 deals in place with European online services by late
February, while Walt Disney and 20th Century Fox had each signed just
10.
Equally important is working out which digital business models will
maximize revenue. On the face of it, electronic sellthrough is the
most lucrative proposition for the studios. Typically a U.S. electronic
sellthrough transaction generates $14.50 in studio revenue —
less than a DVD sale but without the production and packaging costs
inherent in a DVD sale. But with the exception of iTunes, buy rates
for such services remain low. The fact is, consumers expect downloads
to be cheaper than DVDs and are unwilling to pay such high prices.
CONSUMER
SPENDING ON DIGITAL DELIVERY (RETAIL AND RENTAL) |
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| Source: Screen Digest |
Digital rental is much more affordable for the consumer but generates
only about $2.30 a turn for the studio. This means more than six digital
rentals would be required to generate the same studio-level revenue
as a single digital purchase. With electronic sellthrough slow to
take off, studios are reassessing the digital rental window in the
hopes of boosting the volume of these lower-value transactions.
In the digital business, electronic sellthrough releases tend to be
day-and-date with DVD, and digital rentals have historically been
delayed 45 days in the United States — and three months or more
in Europe. These windows are shrinking in both the United States and
Europe, and Warner has been experimenting with offering all DVD and
digital versions simultaneously in the Nordics and Benelux.
Reducing the digital rental window will inevitably reduce digital
retail sales — few people are likely to buy a permanent download
after renting a movie. At the moment this is less problematic in Europe,
where electronic sellthrough accounted for 350,000 downloads in 2007
versus 7.1 million digital rentals. In the United States, however,
electronic sellthrough is the bigger business, accounting for 7.6
million transactions in 2007, compared to 5.7 million rentals, and
generating more than 80% of trade-level revenue. The launch of a viable
hardware-centric digital retail store in Europe — namely iTunes
— could in theory make such a ratio achievable in Europe.
But if the studios encourage digital rental in the short to mid term
by making it available at the same time — and perhaps even on
the same platform — as electronic sellthrough, they risk jeopardizing
the longer-term revenue that a viable electronic sellthrough market
would generate.Why not just let them watch for free?
A key question remains: With illegal copies of movies easily available
on the Internet, will consumers pay for them at all? Music and TV
shows are increasingly being offered free to users via legitimate,
ad-supported services, and many viewers are likely to tolerate ads
and stream a movie from a legal source if it is free.
Studios have begun to make deals with ad-supported platforms. In the
United States, a limited number of Hollywood titles are available
through Hulu and Gaia as well as Joost, which also offers Paramount
titles in Europe. If this business model is to become a significant
source of revenue, volumes need to be high. Screen Digest estimates
that about 800 million full ad-supported movie streams would need
to be consumed in a year to generate equivalent revenue to the digital
rental business in the United States in 2012. However, given the rapid
growth of free online video consumption, this figure is not unattainable;
800 million streams is only 2% of a predicted 40 billion online TV
streams likely to be consumed in the United States in 2012.
The studios cannot afford to be complacent about their digital business.
Online movies are a long way from being a key revenue stream, and
the huge potential of the online market will remain largely untapped
unless the studios adopt bolder long-term digital strategies enabling
store owners to provide consumers with a large library of cheap (or
free) content directly to their TV screen.
For more information, visit www.screendigest.com
Story filed 23 April 2008
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